the great ordeal 0.0.2.8


thank you so much to everyone who played and streamed for demo day 56.

your feedback is invaluable.

b

special thanks to bigguydev for his stream and for this fanart (my first ever!) of Our Holy Aspect-Emperor showcasing his Dûnyain egg-flipping skills.

just pushed a hotfix addressing some of the major issues that came up:

  • fixed interaction colliders. (interactions should hopefully work well on all doors, pickups, etc. might not work on NPCs quite yet)
  • fixed map/spawn bugs (hopefully).
  • increased mouse sensitivity. (slider coming soon).
  • some tweaking of player model geometry. (total overhaul coming later this year.)
  • removed several misleading keybinds from settings menu.
  • fixed archers not ragdolling on death. (thank you osur)
  • removed dialogue triggers on capturing strongpoints.

still a very long way to go on this slog of slogs. all of the above are but small and temporary bandages on much deeper and festering wounds. much more struggle lies ahead with completely reworking NPC AI, character models, combat, and the quests themselves - the Meat of the game. on the long journey of the great ordeal ahead, i'm very grateful to have you as companions by my side.

it's going to be a real chopper....


vita

Files

the-great-ordeal-win22.zip 1.3 GB
Version 18 31 days ago
the-great-ordeal-win22.zip 1.3 GB
Version 8 46 days ago

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Comments

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I'm jealous of the "vibe" you can create with just words.  Keep at it!

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you are going to make it. godspeed.

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bless you my friend and right back at you.

also - happy orthodox easter (belated)